Enhanced optical and perceptual digital eyewear

ABSTRACT

Improved wearable optics is disclosed. The wearable optics comprises a frame member and a lens. The wearable optics also includes circuitry within the frame member for enhancing the use of the wearable optics. A system and method in accordance with the present invention is directed to a variety of ways to enhance the use of eyeglasses. They are: (1) media focals, that is, utilizing the wearable optics for its intended purpose and enhancing that use by using imaging techniques to improve the vision of the user; (2) telecommunications enhancements that allow the eyeglasses to be integrated with telecommunication devices such as cell phones or the like; and (3) entertainment enhancements that allow the wearable optics to be integrated with devices such as MP3 players, radios, or the like.

CROSS-REFERENCE TO RELATED APPLICATION

Under 35 U.S.C. 120, this application is a continuation application andclaims priority to U.S. application Ser. No. 13/841,550, filed on Mar.15, 2013, entitled “ENHANCED OPTICAL AND PERCEPTUAL DIGITAL EYEWEAR,”which is a continuation-in-part and claims the benefit of priority toU.S. patent application Ser. No. 13/739,929, filed on Jan. 11, 2013,entitled “DIGITAL EYEWEAR”, which is a continuation application of U.S.patent application Ser. No. 13/078,589, filed on Apr. 1, 2011, entitled“DIGITAL EYEWEAR”, now U.S. Pat. No. 8,353,594, issued on Jan. 15, 2013,which is a continuation application of U.S. patent application Ser. No.12/621,423, filed on Nov. 18, 2009, entitled “DIGITAL EYEWEAR”, now U.S.Pat. No. 7,918,556, issued on Apr. 5, 2011, which is a continuationapplication of U.S. patent application Ser. No. 12/029,068, filed Feb.11, 2008, entitled “DIGITAL EYEWEAR”, now U.S. Pat. No. 7,758,185,issued on Jul. 20, 2010, which is a divisional application of U.S.patent application Ser. No. 11/245,756, filed Oct. 7, 2005, entitled“DIGITAL EYEWEAR”, all of which are incorporated herein by reference.

This application is related to U.S. Pat. No. 8,696,113, issued on Apr.15, 2014, entitled “ENHANCED OPTICAL AND PERCEPTUAL DIGITAL EYEWEAR”,which is also incorporated herein by reference.

FIELD OF THE INVENTION

The present invention relates generally to wearable optics and moreparticularly to wearable optics that includes additional functionality.

BACKGROUND OF THE INVENTION

Wearable optics is utilized for a variety of purposes. Wearable opticsis used for improving one's vision for reading glasses and to protectone's vision. Oftentimes protective goggles are used to protect eyeswithin dangerous areas. It is desirable to add additional functionalityto glasses. This functionality can include a variety of forms, which areelectronic, mechanical, aesthetic, etc. Accordingly, it is alwaysdesired to provide additional functionality to wearable optics. What isdesired is a system and method which will increase the functionality ofglasses beyond their normal use while still maintaining them for theirprimary uses. The present invention addresses such a need.

SUMMARY OF THE INVENTION

A wearable optics device and method of use is disclosed. In a firstaspect a method comprises utilizing dynamic eye tracking with a wearableoptics device; wherein parameters personalized to a user can be providedbased upon the dynamic eye tracking.

In a second aspect, a wearable optics device comprises a lens and adynamic eye tracking mechanism in communication with the lens.Parameters personalized to a user can be provided based upon the dynamiceye tracking.

In a third aspect, a method comprises utilizing dynamic eye trackingwith a wearable optics device. A perceptual optimization is utilizedbased upon the dynamic eye tracking.

In a fourth aspect, a wearable optics device comprises a lens and adynamic eye tracking mechanism in communication with the lens. Aperceptual optimization is utilized based upon the dynamic eye tracking.

In a fifth aspect, a method comprises utilizing dynamic eye trackingwith a wearable optics device. An augmented reality overlay is utilizedbased upon the dynamic eye tracking.

In a six aspect, a wearable optics device comprises a lens; and adynamic eye tracking mechanism in communication with the lens. Anaugmented reality overlay is utilized based upon the dynamic eyetracking.

In a seventh aspect, a method comprises utilizing dynamic eye trackingwith a wearable optics device. Augmented reality navigation is utilizedbased upon the dynamic eye tracking.

In an eighth aspect, a wearable optics device comprises a lens; and adynamic eye tracking mechanism in communication with the lens. Augmentedreality navigation is utilized based upon the dynamic eye tracking.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a diagram that illustrates Media focals.

FIG. 2 comprises an information bar on media focal wearable optics.

FIG. 3 is a block diagram of wearable optics that is utilized in a musicenvironment such as an MP3 player.

FIG. 4 is a block diagram that illustrates wearable optics that isutilized as a cell phone.

FIG. 5A is a block diagram that illustrates the cellular phone circuitryof FIG. 4.

FIG. 5B illustrates perceptual optimization utilizing optical andperceptual parameters.

FIG. 5C illustrates the enhanced digital eyewear architecture.

FIG. 6 illustrates the parts of an eye that may be utilized with the eyetracking mechanism of an embodiment.

FIG. 7 illustrates a social networking application utilized with thewearable optics device.

FIG. 8 illustrates a messaging application utilized with wearable opticsdevice in accordance with an embodiment.

FIG. 9 illustrates the wearable optics device utilized by an athleticsports spectator in accordance with an embodiment.

FIG. 10 illustrates the wearable optics device utilized by an athleticsports player in accordance with an embodiment.

FIG. 11 illustrates an augmented reality information, navigation, andadvertising application utilized with the wearable optics device.

FIG. 12 illustrates an augmented reality information patient dataapplication utilized with the wearable optics device used in conjunctionwith a remote device.

FIG. 13 illustrates a shading control application utilized with thewearable optics device.

FIG. 14 illustrates an augmented reality application utilized with thewearable optics device.

FIG. 15 illustrates a physical gaming application utilized with thewearable optics device.

FIG. 16 illustrates a first embodiment of an online/mobile gamingapplication utilized with the wearable optics device.

FIG. 17 illustrates a second embodiment of an online/mobile gamingapplication utilized with the wearable optics device.

FIG. 18 illustrates shading control utilizing the wearable opticsdevice.

FIG. 19 illustrates an optical/perceptual operating system with thewearable optics device.

FIG. 20 describes an embodiment of the digital architecture of thewearable optics device.

FIG. 21 illustrates the embodiment of a system simulator for use bydevelopers of applications and new lenses or expansion of the wearableoptics device.

FIG. 22A thru FIG. 22F illustrate the embodiment of inverse shadingusing the wearable optics device.

FIG. 23 illustrates an embodiment of eye tracking illumination andenhanced efficiency utilizing the wearable optics device.

FIG. 24 illustrates an embodiment of real-time augmented reality overlayutilizing the wearable optics device.

DETAILED DESCRIPTION

The present invention relates generally to wearable optics and moreparticularly to wearable optics that includes additional functionality.The following description is presented to enable one of ordinary skillin the art to make and use the invention and is provided in the contextof a patent application and its requirements. Various modifications tothe preferred embodiments and the generic principles and featuresdescribed herein will be readily apparent to those skilled in the art.Thus, the present invention is not intended to be limited to theembodiments shown, but is to be accorded the widest scope consistentwith the principles and features described herein.

A system and method in accordance with the present invention is directedto a variety of ways to enhance the use of wearable optics devices.

To describe the features of the present invention in more detail refernow to the following description in conjunction with the accompanyingfigures.

1. Media Focals 100

FIG. 1 is a diagram that illustrates Media focals 100. Media focals 100comprises an information bar 102, receiver 104, digital circuitry 106,frames 108 and lens 110. Media focals 100 allow for enhancing thewearable optics for its primary purpose, for example, a digital cameracould be placed within the wearable optics to allow for seeing certainof these images. For example, the circuitry 106 for the media focals 100could be placed within the frame 108 of the wearable optics. The lens110 could have a totally reflective surface, or a partially reflectivesurface using LCDs or the like. In effect the wearable optics could looklike see-through glasses, but through the use of the circuitry 106within the wearable optics it is actually a media focal. Additionally,the wearable optics could incorporate a camera to project the user ontoa second lens to achieve a see-through effect.

In a preferred embodiment, an information bar 102 is provided across aportion of the wearable optics which is visible to the user. Thisinformation bar 102 is used to convey a variety of types of information.

FIG. 2 comprises an information bar 102′ on media focal wearable optics.The information bar 102′ can be a stock ticker scrolling across the topportion of the wearable optics, as is shown in FIG. 2. Although theinformation bar 102′ is shown displaying a stock ticker, other kinds ofinformation such as song titles, lyrics and the like could be displayedin the information bar. This information bar is referred to as E-focals.This information might be provided from a digital receiver through an FMstation, through a cellular wireless device, or an MP3 player.Additional functionality of the E-focal will be described with moredetail with respect to the cell phone enhancements as well as the musicplayer enhancements.

One of the key features of the media focals 100 is the use of the mediafocals to enhance the primary function of the user, that is, being ableto more accurately and clearly see the objects. In such an environment,for example, it is possible to have a zoom feature circuit to allow forthe use of the wearable optics as binoculars. This would allow for theuser to see objects more closely based on certain activities of theuser. For example, there may be eye or pressure sensors on the wearableoptics that will activate the binocular circuitry in the glasses whichcould receive visual data through a camera, CCD receiver of the like.

In the preferred embodiment, the circuitry 106 would be locatedsomewhere in the frame of the glasses to provide this functionality andas circuits became smaller and devices became smaller it would be easierand easier to embed the circuitry that is well known for use for suchfunctions directly within the device. The circuitry 106 in the devicecould be, for example, eye sensors which could be pressure sensors,capacitive sensors or some other type of sensor for allowing the eyes todirect the activities. Eye movement sensors, for example, could be usedto activate and control the binocular glasses. Similarly, a digitalcamera could be put on the glasses that would allow the same kinds oftechnology to take pictures by the person directly.

In a similar vein, the glasses could be used as a normal corrective lensglass utilizing the digital imagery, so that, for example, a user has acertain prescription that they use with their normal prescriptionglasses to view an object clearly. As the user's eyes change, it wouldbe possible that an optometrist could download the new prescription tothe wearable optics such that a digital transformation of the imageinformation is provided which is compatible with the new prescription.

Also, in a preferred embodiment a method for sensing and controlling thedigital media could be implemented in a variety of ways. For example, anactivity of the eye itself would control the activity of the mediafocal. So, for example, if the idea was to zoom the image, the eye wouldblink twice. It would also be possible to detect facial and eyemovements (squinting, for example), as well as changes in the pupil andiris.

In a further embodiment, it would be possible for the eyeglasses inaccordance with the present invention to function within a client/servermodel or Bluetooth (Wi-Fi) model. Utilization of the client/server modeland Bluetooth Wi-Fi would make possible, for example, the display oflive news or special reports (such as financial reports) from theInternet or similar sources on the eyeglasses. This would also allow forportions of circuitry to be located remotely such that less circuitry inthe wearable optics is required.

The wearable optics could also include a logo, for example, lawenforcement officers could have their glasses emblazoned with “Police”,“Sheriff”, “MP”, etc.; young people could have their eyeglassesemblazoned with words and images that reflected their favoriteperformers, etc.; sports teams could offer the eyeglasses at discountwith team monograms, etc. They could also be purchased by companies,emblazoned with the company logos, and given out as retirement gifts,etc.

2. Music Environment

FIG. 3 is a block diagram of wearable optics 300 that is utilized in amusic environment such as an MP3 player. FIG. 3 comprises wearableoptics 300, an information bar 302, MP3 player circuitry 304, storage306, frames 308, and one or a plurality of lenses 310. Anotherenvironment as has been above described is the music environment. Whatwould be desirable would be to provide music glasses in which an MP3player on an IPod or the like is incorporated in the wearable optics,either in a wired or wireless environment. Through the use of this typeof system, a plurality of users could be networked via an MP3 playertype environment within a hotspot, or the like, which would allow one tohave downloads of whatever music is required through the eyeglasses. Thesystem could allow for downloadable music which could be selected viascrolling and the like through voice recognition systems.

By connecting to a client-server network or Bluetooth Wi-Fiinstallation, for example, the eyeglasses could link to a multimedianetwork, authorize downloading and billing for selected music. By thismeans, access to a plurality of libraries for music selections could beprovided.

It would also be possible to provide access to streaming audio media.Also, access can be provided to multimedia libraries, etc., via theclient/server model.

Information could be received via a digital client/server model enabledto work with iPods or MP3 players. Similarly, bluetooth wirelesstechnology could be utilized to provide access to music and live audiosources.

The wearable optics could also be utilized in conjunction with wirelesstechnology to allow a user or a plurality of users to participatesimultaneously in single or group karaoke singing. The wearable opticscould be used specifically to display the lyrics of a song, melody,notes, name of the song or other associated references.

It would also be possible to receive and listen to AM or FM radiosignals, via an AM/FM radio tuner connected to the wearable opticshardware.

In this type of environment, the headphones can be either digital oranalog. The user doesn't need to have 10,000 songs, for example. Theycan come enrolled in an in-song virtual network library upon entering ahotspot. Therefore, the local storage 306 could be limited. In addition,this would provide location identity information for one who is usingthe network. The songs can be streamed as well as downloaded. The songscould be purchase using the wearable optics. The system could bescalable; depending upon what kind of device was being used.

3. Telecommunications Environment

FIG. 4 is a block diagram that illustrates wearable optics that isutilized as a cell phone 400. FIG. 4 comprises cellular phone circuitry402, a microphone 104, frames 408 and one or a plurality of lenses 410.The cell phone wearable optics 400 could be implemented utilizingdigital telephone technology. Circuitry 402 within the wearable opticscould be utilized to allow a telephone number or other visualinformation such as that provided by multimedia messaging services to bedisplayed on the lens 410 of the wearable optics as shown in FIG. 3.FIG. 5 is a block diagram that illustrates the cellular phone circuitryof FIG. 4. FIG. 5 comprises noise cancelling circuitry 502, voicerecognition circuitry 504, caller ID circuitry 506 and speakerrecognition circuitry 508 and media processing circuits 509. Thetelephone number could be activated via the digital circuitry 402 aspart of the media focals 100. In addition, the circuitry could be madetruly digital via a digital signal processor which is coupled to acamera otherwise in the environment. The above system would allow forvoice recording through use of a microphone 104 and would allow forvoice recognition through use of the voice recognition circuitry 504,which would allow for signal conditioning on the cell phone in a varietyof ways.

The cell phone environment 402 provides a plurality of areas forimprovement utilizing existing technologies. Firstly, one of the majorannoyances in cell phone use is that the users have to speak in a loudmanner because of background noise and the like. There are a variety ofreasons for this problem including the placement of the microphone ofthe cell phone relative to the speaker's mouth, due to theaforementioned background noise, and other issues. By placing themicrophone 104 strategically on the wearable optics such as near thenoise or mouth the user will not have to speak as loudly. The microphonecould also be located in flip down microphones. In addition noisecanceling circuitry 502 could be utilized to remove the backgroundnoise. The microphone capability would include the advantage ofutilizing noise rejection techniques. Buttons located on the wearableoptics can be utilized to control features thereon. Finally, themicrophone 104 could utilize whisper technology such that the speakerwill not have to speak as loudly.

The wearable optics would in a preferred embodiment include voicerecognition circuitry 504 and caller ID circuitry 506. Theconventionality for hearing and talking in a preferred embodiment wouldbe located in ear and nose pad portions of glasses. Referring back toFIG. 3, the electronics for the cell phone in a preferred embodimentwould be within the frame 308 of the wearable optics. In addition thewearable optics would include a fully integrated information bar 302.Finally, a speaker recognition algorithm 508 as shown in FIG. 5 wouldallow only the voice of the user to be recognized and the backgroundnoise would be cancelled. Accordingly, the unique characteristics of thespeaker are provided via an audible model.

This can performed utilizing a variety of methods. For example analyzingthe voice of the user and combining the analysis with noisecancellation. In another example the user can talk softly and cancelnoise and a directional microphone is used which takes advantage ofdevice location.

Similar to the media focal and MP3 player environments, a digitalclient/server or Bluetooth/wifi model could be adapted to link thewearable optics to external communication equipment. Such equipmentcould include digital cell phones, PDAs or wifi enabled PCs or otherdevices. Such an embodiment could enable review of voicemail, screenviewed emails, text to speech audio email conversions, multimediamessaging services, and other data sources.

Wireless or Bluetooth interconnection could also make possible VOIPglasses to be utilized instead of a cell phone. Other features enabledby a wireless link could link the eyewear to MP3 devices, an iPod, aprinter, wireless/wired TV, coupons, and the like. Also “PDA glasses”could provide built in a time display, alarm calendar, interfacing withPCs or network sources, a speaker and the like.

As can be seen from the above description, digital eyewear is a rapidlyevolving field with from the early innovation of digital eyewear witheye tracking capabilities thru Lewis ('185 filed February 2008), toeyewear with more complex lenses and communication/display capabilities(Lewis '556, filed November 2009), to more enhancements and capabilities(Lewis '594, filed April 2011). As technology progresses to makesensors, cameras, processors, and circuitry smaller, more and morecapabilities become possible to implement using digital eyewear. Thisenhanced digital eyewear can be used to solve important areas rangingfrom superior vision enhancement and mobile advertising, to use indental/medical procedures and physical and Internet navigation. Theapplication and value of the enhanced eyewear is increased even furtherwhen combined with augmented reality, social networking, messaging, andcommunications.

With the introduction and use of new materials for lens and filterintegration new enhancements and capabilities of the digital eyewear canbe further realized. These materials include advances in OLED, LED,transparent LED, flexible LED, crystalline, prism, holographic,polarizing, and translucent material and the like to electrorefractive,electrodiffractive, electroreflective, composite refractive materialsand the like, with one or more lens material layers and passive oractive display or projection based implementations.

With these new capabilities an important new set of optical andperceptual parameters can be measured and used as inputs, controls, orfeedback elements that increase even further uses and value of theeyewear and lead to important improvements that can be used forteaching, sports, health, and improved perception.

Accordingly systems and methods in accordance with embodiments aredisclosed that provide these enhanced features for wearable opticsdevices. To describe these features and embodiments in more detail refernow to the following description in conjunction with the followingdiscussion. A key feature associated with these enhancements isproviding a variety of perceptual parameters that can be utilized withthe wearable optics devices. Examples of perceptual parameters includebut are not limited to optical expression, voice, brain wave,environmental, audio, video, navigational, augmented reality,algorithmic, spatial, cognitive, interpretive.

FIG. 5B illustrates a perceptual optimization system 550. The perceptualoptimization system 550 receives a variety of inputs including opticalparameter measurements, real world inputs, digital media inputs,expression parameter measurements, optical parameter measurementfeedback, other parameter measurements to provide wearable optics visualdisplay elements. Optical parameter measurements include for example,ciliary, pupil, corneal, lens, iris, eye lid, retina measurements. Realworld inputs could be for example inputs from one or more microphones orcameras. Digital media inputs could be for example from digital audio,digital video, graphics, images and augmented reality.

Other perceptual parameters could be for example, smell, touch,brainwave, temperature/humidity of the user, environmental conditionsnear the user. The optical feedback could be provided throughinformation received about the retina/iris dynamics and/or the lensciliary dynamics.

FIG. 5C illustrates a wearable optics device architecture 560 inaccordance with an embodiment. The architecture includes a frame 562which includes a plurality of sensors on various areas thereon.Biometric sensors include a blood pressure sensor 617, temperaturesensor 618, EEG sensor 616 and the like. Environmental sensors 615 arealso provided. There are microphone sensors 606, 607, 611 on variousareas of the frame. Included on the frame 562 are cameras rear, frontand side 606, 607, 611 to detect objects. Within the lens is a lensdisplay 601. A display projector 620 is provided thereon to projectimages on the lens display 601. The lens display 601 can be a singleunit or multiple unit lens. There are infrared sensors 602 as well as adirectional illumination unit 603 on the bridge of the architecture 560.There are facial and mouth movement sensors 604 and or cameras locatedon the lens holder of the architecture 560. There is a speaker and nextendable speaker 610 located on the frame when worn. The speaker 610could be held in place with a head band. An outer ear speaker/vibrationelement 612 is provided thereon. A control communication unit 608 isutilized to control the architecture 560. A power unit can be utilizedto enable the architecture. Typically the power unit 613 comprises arechargeable battery. The battery can be charged via a connector, suchas but not limited to an USB connector to a charging device laptop,tablet or desktop PC for example. In addition the device could be solarpowered either by solar cells being placed on the device or the solarcells could be placed on articles of clothing (i.e. hat, shirt or pantsfor example) to facilitate the charging thereof. The architecture 560includes a directional illumination unit 603, smell sensors 605 and anextendable user microphone 619.

In an embodiment, the sensors may comprise any or any combination ofgyroscopes, accelerometers, torque sensors, weight sensors, pressuresensors, magnetometers, temperature sensors, light sensor, cameras andmicrophones, GPS, wireless detection, altitude sensors, blood pressure,heart rate sensors, biometric sensors, radio frequency identification(RFID), near field communication (NFC), mobile communication, Wi-Fi,strain gauges, fingerprint sensors, smell sensors gas sensors, chemicalsensors, color sensors, sound sensors, acoustic sensors, ultravioletsensors, electric field sensors, magnetic field sensors, gravitysensors, wind speed sensors, wind direction sensors, compass sensors,geo-locator sensor, polarized light sensors, infrared emitter sensors.

This architecture can be utilized with a conventional mobile operatingsystem such as Android or IOS or with a new operating systemincorporating optical parameters and perceptual parameters for evenfurther capabilities and enhanced perception—eye optical or perceptualoperating system (eyePOS). By using this approach and capability set, awhole new class of custom applications (“apps”) can be created using thestandard mobile operating systems or eyePOS and an eyePOS simulator toaddress manifold valuable applications that can improve human learning,entertainment, and health on one side to new navigation systems(physically linked and search linked) and enhanced perception. Todescribe these feature in more detail refer now to the followingdescription.

A method and system in accordance with an embodiment comprises utilizingdynamic eye tracking with a wearable optics device; wherein parameterspersonalized to a user can be provided based upon the dynamic eyetracking. The method and system which includes providing an enhancementutilizing objective and subjective quality standards based uponperceptual parameters. The perceptual parameters include any and anycombination of optical expression, voice, brain wave, environmental,audio, video, navigational, augmented reality, algorithmic, spatial,cognitive, interpretive. The wearable optics device controls any or anycombination of mimics, amplifies, or expands a user perceptualphysiology utilizing perceptual parameters.

The wearable optics device can include one or more inserts intoeyeglasses. The eyeglasses comprise quad state eyeglasses. Shadingcontrol can be utilized on the wearable optics device. The shadingcontrol can be provided by one or more projectors within the wearableoptics device. An occlusion effect can be projected on a lens of thewearable optics device. The shading can be provided on a lens of thewearable optics device wherein the surrounding area is occluded orreversed. The shading is provided by a polarized filter. The shadingcontrol can be provided by the lenses within the wearable optics device.The shading can be controlled using optical parameters. The opticalparameters include any or any combination of ciliary, pupil, corneal,lens, iris, eye lid, and retina measurements. Materials that canelectrically control any or any combination of chromatic, refractive,diffractive, transparent, reflective properties of the wearable opticsdevice are utilized with the dynamic eye tracking. The lens can be anyor any combination of transparent LCD, LED, OLED, flexible LED, flexibleOLED, transparent matrix, semi-transparent matrix, prism based,holographic, electroluminescence, eletroreflective, dynamic filteringmaterials.

The wearable optics device comprises an electrochromatic material. In asystem and method in accordance with an embodiment one or more elementsare utilized within the wearable optics device to provide imageinformation into the eye. The one or more elements include any or anycombination of a lens projector, retinal projection. The retinalprojection or projector plus prism provide the occlusion.

The wearable optics device includes shading control for the eyewear. Inthe wearable optics device, portions of an image viewed by the wearableoptics device can be shaded to control brightness. The lenses of thewearable optics device can be controlled polarizing, transparent OLED,or projection and prism lenses.

The parameters my include any or any combination of prescriptions forimproving the vision of a user, a zoom feature, a microscope feature,magnifying feature, retinal projection feature. The wearable opticsdevice can be utilized in a simulator. In an embodiment, a focal of thewearable optics device is utilized in conjunction with the dynamic eyetracking.

The parameters can include any or any combination of a zoom feature, amicroscope feature, magnifying feature, illumination feature; a retinalprojection feature. In an embodiment a 360 degree view can be provided.The 360 degree view can be any or any combination of a left or rightpanning, up and down panning, three dimensional rotations.

In another embodiment, an illumination feature is directed to a specificarea based upon the dynamic eyetracking mechanism. A wearable opticsdevice camera feature can filter certain light waves for controlledviewing or visual effects. The filtering feature can include controllingnoise reduction, polarization, and creative effects. The wearable opticsdevice feature can include controlling a stability control for facial orobject focus. In an embodiment optical parameters can be utilized. Theoptical parameters include any of or any combination of ciliary, pupil,corneal, retina, lens, iris measurements. An embodiment may includedetecting head movement. An acoustic wave mechanism may be utilizedwithin the wearable optics device. A brain wave mechanism may beutilized within the wearable optics device. A magnetic wave mechanismmay be utilized within the wearable optics device.

The wearable optics device can be utilized in a variety environmentsincluding but not limited to athletic, gaming, gambling, educational,military, firefighting, medical dental, and the like. To describe thefeatures of the present invention in more detail refer now to thefollowing description in conjunction with the accompanying figures.

FIG. 6 illustrates the parts of an eye that may be utilized with the eyetracking mechanism of an embodiment. In an embodiment, the iris, retinacornea, pupil, ciliary, and lens can all be utilized either singly or incombination to enable the dynamic eye tracking mechanism.

Social networks can be leveraged advantageously with the wearable opticsdevice in accordance with an embodiment. FIG. 7 illustrates a socialnetworking application 700 utilized with the wearable optics device. Thenetworks of Facebook, Linked In, Twitter, Salesforce.com, and othernetworks, as well as the Internet are connected to the wearable opticsdevice.

Individuals that are “Friends” for example, can be identified by ahighlight by the wearable optics device. Information about individualscan be gathered by using eyes utilized by the wearable optics devicearchitecture. In an embodiment, the individual can be selected. Theindividual can be identified in a variety of ways for example usingfacial recognition, target individual information, GPS, RFID, NFC,optical information, voice recognition, and mobile location.

FIG. 8 illustrates a messaging application 800 utilized with wearableoptics device in accordance with an embodiment. In this embodiment,information is transmitted via mobile, text, R2R, Internet, Wi-Fi,Facebook message, Twitter's tweet. The wearable optics device canutilize R2R, NFC, Wi-Fi, Internet to communicate. It is possible to talkusing a microphone, sensors near the face, jaw, and nose can be utilizedto provide control of the messaging application. In addition lip motion,and lip reading can be utilized to transmit voice in a silent andconfidential manner. An individual can be targeted by using selected eyemovements.

FIG. 9 illustrates the wearable optics device utilized by an athleticsports spectator in accordance with an embodiment 900. Networks such asTwitter, Facebook, Internet are connected to the spectator. For examplethe spectator can see who has the ball and its course during a play. Whohas the ball as well as the ball's location is highlighted. Videoinformation can be overlayed from scores of other games. Informationabout the location of the football during the game (line of scrimmage,first down line). Video highlights of the game could be provided as wellas augmented reality media.

FIG. 10 illustrates the wearable optics device utilized by an athleticsports player in accordance with an embodiment 1000. Networks such asTwitter, Facebook, Coach/trainer communication, and other playercommunications are connected to the player. For example the spectatorcan see that a curve ball is hit at 102 mph. The trajectory of the ballis highlighted.

FIG. 11 illustrates an augmented reality information, navigation, andadvertising application 1100 utilized with the wearable optics device.In this embodiment, information is transmitted via mobile, text, R2R,Internet, Wi-Fi, Facebook message, Twitter's tweet. The wearable opticsdevice can utilize mobile, R2R, NFC, Wi-Fi, Internet to communicate. Inone example the wearable optics device is utilized in a vehicle. In thisexample the wearable optics device includes speaker microphone and rearcamera on the headset and also on the rear of a vehicle for example.Augmented reality real time information is provided. For example, theAugmented Reality Real time information provided is that the vehicle istraveling at 62 mph.

There also may be Augmented Reality Mirror Live Video from Rear Cameraof the car. For a sign that reads, “Detour 1 Mile” is shown on as anemergency Augmented Reality sign from State/Federal Sources which couldalso provide additional information.

In another example, “McDonald's Free Coffee” next exit, seen as anAugmented Reality real-time advertisement. “Stage Road 1 Mile”, willalso be seen as an Augmented Reality Sign while the voice message “Nextturn Stage Rd. 1 mile” is transmitted to the driver together comprisingan enhanced Augmented Reality GPS and navigation system.

FIG. 12 illustrates an augmented reality information patient dataapplication 1200 utilized with the wearable optics device used inconjunction with a remote device. In this embodiment, information istransmitted via mobile, text, R2R, Internet, Wi-Fi, Facebook message,Twitter's tweet. The wearable optics device can utilize mobile, R2R,NFC, Wi-Fi, Internet to communicate.

Patient records and internet technical information are connected to theeyepiece and microphone of the person who is utilizing the wearableoptics device. Utilizes an augmented reality zoom window to identifymedical feature. Augmented reality patient data is made available to theperson via the eyewear. There may also be a remote device camerautilized on the drill of a dentist for example. The dentist for examplecan utilize the dynamic eye tracking mechanism to focus on the correcttooth.

An overlay of the x-ray of the tooth can be seen utilizing the augmentedreality. An augmented reality overlay of dental records and Internetresearch in tooth treatment is available. Dentist can use a remote drillwith augmented reality. Illumination and zoom can also be utilized withan augmented reality window.

FIG. 13 illustrates a shading control application 1300 utilized with thewearable optics device. In this embodiment, information is transmittedvia mobile, text, R2R, Internet, Wi-Fi, Facebook message, Twitter'stweet. The wearable optics device can utilize mobile, R2R, NFC, Wi-Fi,Internet to communicate. Shading settings can be chosen through pushbuttons on the eyewear frame, via eye movement, or automatically. Theshading can be uniform across the eyewear lens or concentrated in aspecific area or areas of the lens.

In an embodiment a lamp/flashlight 1302 projects light to eye 1310. Thecamera 1306 and eye sensor 1308 pick up the light. The lens 1304 can beany or any combination of transparent LCD, LED, OLED, flexible LED,flexible OLED, transparent matrix, semi-transparent matrix, prism based,holographic, electroluminescence, eletroreflective, dynamic filteringmaterials.

Light can be occluded in a specific area 1312 utilizing the wearableoptics device. The camera 1306 determines position of light to beoccluded (real time). The eye sensor 1308 determines the position of theeye/pupil/retina (real time). The cameral 306/eye sensor 1308 determinesline of sight between light to be occluded and eye 1310 and intersectarea on lens 1304 (real time) or area to project occlusion from aprojector embodiment.

FIG. 14 illustrates an augmented reality application 1400 utilized withthe wearable optics device 1410. In this embodiment, information istransmitted via mobile, text, R2R, Internet, Wi-Fi, Facebook message,Twitter's tweet. The wearable optics device 1410 can utilize mobile,R2R, NFC, Wi-Fi, Internet to communicate.

In an embodiment, an augmented reality keyboard 1404 appears selected bylook at the phone/item and then blinking or the like. The augmentedreality (AR) keyboard 1404 is utilized that is controlled by the dynamiceye tracking mechanism. An infrared camera 1402 is used to sense theposition of any of the user's hand, hand movement, finger position,finger movement on the AR keyboard such as key highlight and key clicksound. There is an augmented reality display 1406 which is anenlargement of the small phone display, on the lens. There is also anaugmented reality keyboard which is shown as being on the lens.

FIG. 15 illustrates a physical gaming application 1500 utilized with thewearable optics device 1510. In this embodiment, information istransmitted via mobile, text, R2R, Internet, Wi-Fi, Facebook message,Twitter's tweet. The wearable optics device 1510 can utilize mobile,R2R, NFC, Wi-Fi, Internet to communicate.

In an embodiment, a person wearing the wearable optics device 1510 cananalyze game strategy, count cards, determine the score, do analysis (ofgame statistics), and analyze other player's faces utilizing anaugmented reality overlay 1502 and facial recognition.

FIG. 16 illustrates a first embodiment of an online/mobile gamingapplication 1600 utilized with the wearable optics device 1610. In thisembodiment, information is transmitted via mobile, text, R2R, Internet,Wi-Fi, Facebook message, Twitter's tweet. The wearable optics device1610 can utilize mobile, R2R, NFC, Wi-Fi, Internet to communicate.

The player and opponent have augmented reality cards in hand. Augmentedreality playing cards are utilized. Because of the augmented reality andcommunication link the players need not be present in the same location.The AR cards may be lifted by hand movement. There is a physics adjustedaugmented reality card movement and dynamics. In an embodiment there canbe a virtual game board, a background, and a playing field.

There is an infrared camera 1602 on the glasses to measure and judgehand and finger position and movement. There is an augmented realityscene or dynamics overlay 1612 which can be seen on the lenses.

FIG. 17 illustrates a second embodiment of an online/mobile gamingapplication 1700 utilized with the wearable optics device 1710. In thisembodiment, information is transmitted via mobile, text, R2R, Internet,Wi-Fi, Facebook message, Twitter's tweet. The wearable optics device1710 can utilize mobile, R2R, NFC, Wi-Fi, Internet to communicate.

The scene that the player sees can be an actual real-world video gamescreen. It could also be utilized as an augmented reality video gamescreen (e.g. for mobile). Furthermore it could also be utilized as afull 3-D real time Augmented Reality game/battle field which the playersees. The player can use an augmented reality game controller. There isan infrared camera on the glasses to measure and judge hand and fingerposition and movement on the AR game controller. Augmented realityscenes, AR game controller, AR gun, or AR remote control overlay 1712are seen on the lenses of the glasses.

FIG. 18 illustrates shading control mechanism utilizing the wearableoptics device. In this embodiment there are one or more cameras 1806that measures changes in the eye (for example the pupil or the retina)and sends the information to a processing system. Thereafter, theprocessing system 1802 can control a display on the lens 1804 to provideshading.

FIG. 19 illustrates an optical/perceptual operating system 1900 with thewearable optics device. As is seen a plurality of applications 1902-1910interface with a processing system. The processing system includes aCPU, Memory, computer control and a CPU updating system 1912.

The applications include but are not limited to an eye prescription1902, shading 1904, a glare application, 1906, GPS for navigation of avehicle 1908 and a medical application 1910. The system would includeperceptual measurement/generators 1914. These would include but are notlimited to calibration software, augmented reality software,entertainment software, video/audio conferencing software and externalcommunication/databases. The system would also include one or moredevice drivers. They include but are not limited to display drivers1916, optical/sensor drivers 1918, operating system drivers 1920,network drivers 1922, external remote object drivers 1924 andgaming/entertainment drivers 1926.

FIG. 20 describes an embodiment of the digital architecture of awearable optics device 2000. In this embodiment, the wearable opticsdevice eyewear includes mobile/smart phone circuitry/external datacommunication/and circuitry for transmitting data via mobile, text, R2R,Internet, Wi-Fi, Facebook message, Twitter's tweet, along withnetworking to external networks platforms/data/media sites 2016. Thewearable optics contains a processing system 2002 with memory storage,sensors for optical and perceptual measurement 2006, circuitry tocontrol the optical display and perceptual generation needs of thedevice 2004, and interface 2008 to remote devices such as tools,specialty camera, GPS, mobile phone, wearable devices and the like.

In this embodiment various types of application software (“apps”) 2018can be run on the wearable optics device 2000 including shading controlapplications, focus and user eye adjustment prescriptions, and augmentedreality applications for games such as football. An Internet browser2010 that utilizes optical or perceptual parameters to drive navigationof the Internet can be used such that eye movements or facialexpressions can accelerate the browsing process to the desiredinformation. The wearable optics device 2000 contains a system browser2012 with file storage that can be on the device or accessed via one ofthe networks to the device.

The device 2000 can be powered by a separate battery (not shown). Thebattery can be charged via a connector, such as but not limited to anUSB connector to a charging device laptop, tablet or desktop PC forexample. In addition the device 200 could be solar powered either bysolar cells being placed on the device 2000 or the solar cells could beplaced on articles of clothing (i.e. hat, shirt or pants for example) tofacilitate the charging thereof.

FIG. 21 illustrates the embodiment of a system simulator 2100 for use bydevelopers of applications and new lenses or expansion of the wearableoptics device. In this embodiment, there is a simulator for theoperating system 2102, a lens simulator 2104, a display 2114, and aneyewear emulator 2116. Optical/perceptual measurements 2106, camerasignals, and other sensors and measurements are inputs to the simulator.The developer apps or new lenses can then be tested for various types ofwearable options with various types of operating systems including iOS,Andriod, and general purpose or optimized optical/perceptual operatingsystems.

FIG. 22A through FIG. 22F illustrate an embodiment of inverse shadingusing the wearable optics device. FIG. 22A illustrates the problem ofglare caused by ambient light which degrades the visibility of a objectsuch as the screen of a mobile phone or laptop. FIG. 22C describes theiris/pupil contraction due to brightness which degrades retina/corneaand brain view of target object such as a phone screen or the like. InFIG. 22E the phone screen appears dark since ambient light is farbrighter than screen.

FIG. 22B illustrates the selection of the target object as in a phonescreen via eye or automatically by preferences, rules, camera imagecapture and object recognition. FIG. 22D shows eye detection and captureof the object's position and image by a camera on the eyewear. FIG. 22Fshows the resulting elimination or reduction in glare and increase invisibility of the object wherein a shaded or translucent backgroundfollows surrounding area object in real time as seen from the user ofthe wearable optics device.

FIG. 23 illustrates an embodiment of eye tracking illumination andenhanced efficiency utilizing the wearable optics device. Using the eyesensor and camera the line of sight and focal length can be determinedand used to control a directional illumination source such that theillumination source illuminates the area corresponding to the area beingfocused on by the user of the wearable optics device.

FIG. 24 illustrates an embodiment of real-time augmented reality overlay2400 utilizing the wearable optics device. In this embodiment,information is transmitted via mobile, text, R2R, Internet, Wi-Fi,Facebook message, Twitter's tweet. The wearable optics device canutilize mobile, R2R, NFC, Wi-Fi, Internet to communicate. In one examplethe wearable optics device is utilized in a vehicle. In this example thedriver's eyewear uses augmented reality to overlay advertising signswhich can be personalized to the user which appear as if they are normalroadside billboards. In this example a real-time updated augmentedreality danger sign is posted before a road hazard with the augmentedreality sign being generated in real-time using information from thenetworks connected to the wearable eyewear device. This example alsoshows real-time translation from English to Spanish of navigationalwarning and advertising signs using augmented reality with the wearableoptics device.

Accordingly systems and methods in accordance with embodiments aredisclosed that provide these enhanced features for wearable opticsdevices. To describe these features and embodiments in more detail refernow to the following description in conjunction with the followingdiscussion. A key feature associated with these enhancements isproviding a variety of perceptual parameters that can be utilized withthe wearable optics devices. Examples of perceptual parameters includebut are not limited to optical expression, voice, brain wave,environmental, audio, video, navigational, augmented reality,algorithmic, spatial, cognitive, interpretive. Although the presentinvention has been described in accordance with the embodiments shown,one of ordinary skill in the art will readily recognize that there couldbe variations to the embodiments and those variations would be withinthe spirit and scope of the present invention. Accordingly, manymodifications may be made by one of ordinary skill in the art withoutdeparting from the spirit and scope of the appended claims.

What is claimed is:
 1. A method for providing a wearable optics devicecomprising: providing a lens; providing a dynamic eye tracking mechanismin communication with the lens, wherein the dynamic eye trackingmechanism utilizes medical feature results from optical parametermeasurements from an inward facing camera focused on the user's eye;providing one or more environmental sensors, wherein the dynamic eyetracking mechanism and lens utilize detection of one or more externalobjects in combination with the medical feature results; wherein thelens, the dynamic eye tracking mechanism, and the camera are included inthe optics device when worn, and which generate the medical featureresults within the optics device; wherein parameters personalized to auser are provided based upon the dynamic eye tracking; wherein theoptical parameter measurements include medical features, wherein themedical features comprises one or more changes in the user's iris,pupil, retina, sclera, or lens; receiving the medical feature resultsbased on the optical parameter measurements and the medical features,and communicating those medical feature results to the dynamic eyetracking mechanism.
 2. The method of claim 1, wherein the wearableoptics device is included in any one or more of a visor, helmet,facemask, safety goggles.
 3. The method of claim 1, wherein theparameters are athletic information related to the user's participationin a game; and wherein the game can be related to any of track, skiing,baseball, football, tennis, basketball, and golf.
 4. The method of claim3, wherein an identification of geometry of a field is provided.
 5. Themethod of claim 3, wherein possession of the football is identified. 6.The method of claim 3, wherein a skier utilizing the wearable opticsdevice has access to skiing information; which includes any of or anycombination of speed and location of other skiers, altitude, andtopographic features of the terrain.
 7. The method of claim 1, whereinaugmented reality is provided remotely, wherein augmented reality isprovided based upon the dynamic eye tracking.
 8. The method of claim 1,wherein a particular characteristic of a user is highlighted.
 9. Themethod of claim 1, wherein the user is an athletic sports player; andwherein coach communications, trainer communication, other playercommunications are connected to the player.
 10. The method of claim 9,wherein the athletic sports is any of track, skiing, baseball, football,tennis, basketball, golf.
 11. The method of claim 10, wherein any of abaseball, a football, a tennis ball, a basketball, a golf ball arehighlighted.
 12. The method of claim 1, wherein the user is militarypersonnel; and wherein the military personnel utilizes augmented realitybased upon the dynamic eye tracking.
 13. A method as in claim 1, whereinthe optical parameter measurements responsive to the camera include aposition of a body part relative to the user's head; wherein the bodypart includes one or more portions of a hand or limb of the user.
 14. Amethod as in claim 1, including steps of, in response to the dynamic eyetracking mechanism, one or more of: highlighting selected augmentedreality elements, occluding selected augmented reality elements using apolarizing filter.
 15. A method as in claim 1, including steps ofproviding augmented reality elements including two or more of: audio,visual, and other sensory inputs.
 16. A method as in claim 1, includingsteps of providing augmented reality elements; and providing feedback inresponse to interaction between a bodily arrangement and those augmentedreality elements, the feedback including two or more of: audio, visual,and other sensory inputs.
 17. A method as in claim 1, including steps ofproviding, for a plurality of users, a localized network in which one ormore augmented reality elements are shared.
 18. A method as in claim 1,wherein the dynamic eye tracking system is responsive to one or more of:a capacitance or pressure eye sensor, a selected pattern of user eyeblinks or squints.